

I do not know what it is but year after year base running always seems too finicky and tricky. It makes for a more realistic experience, almost geared towards the more hardcore baseball gamer who wants every aspect of the game, including all the intricacies that go into having a good defense, captured in the game. In other words, if you make a throw off balance you stand a greater chance of throwing one into the dugout. Also, I noticed the accuracy of your players throw is anchored by his positioning on the field. Much like a real life at bat, you have to be selective and patiently wait for the pitch.Īs I played I also noticed the defense remains largely unchanged however, I did feel like turning double plays was a little more difficult. If you come out swinging at every pitch, you will end up frustrated and hitless. This being said, you still have to be patient at the plate. Likewise, the AI is able to hit it out the park much easier this time around as well. Of course there are a number of variables that go into hitting a big fly such as your experience with the game, the player you are using, and your ability to hit the right pitch, but I for one noticed an improvement in this department. I just found hitting the ding-dongs a tad easier.

One thing I noticed right off the hop is the ability to hit home runs has improved. Likewise, a contact swing is pulled off by moving the stick up and defensive swings are accomplished by moving the stick either to the left or right. Much like last year, a power swing is accomplished pulling the right analog stick down and moving it up as you make contact. If you start repeatedly pitching the same pitch batters will tee off and in no time flat you will be getting a visit to the mound.įor the most part, the hitting mechanics remain untouched as well. This new system forces you to mix up your pitches and not rely on one or two money pitches. The only change as I see for MLB 2K12 pitching mechanics is the colour coded system that indicates when you have been pitching too many of the same types of pitch.
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Once you select your pitch a transparent menu appears with directions on how to throw fastballs, curveballs, sliders, change-ups, and so on. Much like last year, the pitching mechanics involves the use of the right analog stick after you have selected your pitch. It only took me a couple of innings to get back into the swing of things. It is very user friendly and easy to pick up. Much like last year, the focus of the game remains on the pitcher and batter duel and as a result the pitching and batting mechanics remain largely untouched. Regardless, you can tell from the get-go the “if it ain’t broke then don’t fix” approach was taken with the game. 2K will absolutely take some heat for this, but lets not forget many outstanding sports franchises do not make sweeping changes year after year. In fact, many will absolutely argue that MLB 2K12 will feel too much like last year’s game. The menus, options, sliders and even many of the core gameplay aspects seemingly remain untouched.

When I first fired up the game, my initial thoughts were that this looks and feels a lot like last years game. This year, MLB 2K12 did not get an overhaul but rather the developers looked to improve an already solid MLB game. Despite this, 2K has made some considerable gains in recent years and most notably 2K11 seemed to really nail down that pitcher versus batter duel. Visuals, pitching mechanics and overall presentation are just a few areas that come to my mind when I start to question why “The Show” is often viewed as a superior product.

2K’s beloved MLB game has come a long ways in recent years however, Sony’s exclusive “MLB: The Show” has consistently earned higher praise. It is hard to believe it has been 12 years since 2K Sports first launched its Major League Baseball franchise.
